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pipinstallpygame

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importpygame

importrandom

#³õʼ»¯Pygame

pygame.init()

#ÉèÖÃÆÁÄ»³ß´ç

screen_width=800

screen_height=600

screen=pygame.display.set_mode((screen_width,screen_height))

#ÉèÖô°¿ÚÎÊÌâ

pygame.display.set_caption("ÈËÂí´óÕ½")

#ÓÎÏ·Ö÷Ñ­»·

running=True

whilerunning:

foreventinpygame.event.get():

ifevent.type==pygame.QUIT:

running=False

#¸üÐÂÆÁÄ»

screen.fill((0,0,0))#ÇåÆÁ £¬ÉèÖÃÐþÉ«Åä¾°

#Ë¢ÐÂÏÔʾÄÚÈÝ

pygame.display.update()

#Í˳öÓÎÏ·

pygame.quit()

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Ìí¼Ó½ÇÉ«ºÍ³ðÈË

ÔÚÓÎÏ·ÖÐ £¬Íæ¼ÒÐèÒª¿ØÖÆ×Ô¼ºµÄ½ÇÉ«Óë³ðÈ˾ÙÐÐÕ½¶·¡£ÎÒÃǽ«Îª¡°ÈËÂí´óÕ½¡±Ìí¼ÓÁ½¸öÖ÷Òª½ÇÉ«¡ª¡ªÈËÀàºÍÂíÆ¥¡£Ã¿¸ö½ÇÉ«¶¼»áÓвî±ðµÄÒÆ¶¯·½·¨ºÍ¹¥»÷ÄÜÁ¦¡£Íæ¼Ò¿ÉÒÔͨ¹ý¼üÅ̵ÄÉÏÏÂ×óÓÒ¼üÀ´¿ØÖƽÇÉ«µÄÒÆ¶¯ £¬¶ø½ÇÉ«µÄ¹¥»÷Ôòͨ¹ýÆäËû¼üÀ´´¥·¢¡£

ÎÒÃǽç˵½ÇÉ«µÄÊôÐÔ £¬ÈçλÖá¢ËÙÂʺÍÉúÃüÖµµÈ¡£

#½ÇÉ«Àà

classCharacter:

def__init__(self,x,y,image,speed=5):

self.x=x

self.y=y

self.image=image

self.speed=speed

self.rect=pygame.Rect(self.x,self.y,50,50)#½¨Éè½ÇÉ«µÄ¾ØÐÎÇøÓò

defmove(self,dx,dy):

self.x+=dx*self.speed

self.y+=dy*self.speed

self.rect.topleft=(self.x,self.y)

defdraw(self,screen):

screen.blit(self.image,(self.x,self.y))

ÎÒÃǼÓÔØ½ÇÉ«µÄͼÏñ £¬²¢ÈÃËüÃÇÄܹ»Æ¾Ö¤Íæ¼ÒµÄÊäÈë¾ÙÐÐÒÆ¶¯¡£ÔÚÓÎÏ·ÖÐ £¬ÎÒÃÇʹÓÃPygameµÄpygame.key.get_pressed()ÒªÁìÀ´¼ì²éÄÄЩ¼ü±»°´Ï £¬´Ó¶ø¸üнÇÉ«µÄλÖá£

#¼ÓÔØ½ÇɫͼƬ

player_image=pygame.image.load("player.png")

enemy_image=pygame.image.load("enemy.png")

#½¨Éè½ÇÉ«¹¤¾ß

player=Character(100,100,player_image)

enemy=Character(400,100,enemy_image)

#ÓÎÏ·Ö÷Ñ­»·ÖеĽÇÉ«ÒÆ¶¯Âß¼­

keys=pygame.key.get_pressed()

ifkeys[pygame.K_LEFT]:

player.move(-1,0)#×ó¼ü

ifkeys[pygame.K_RIGHT]:

player.move(1,0)#ÓÒ¼ü

ifkeys[pygame.K_UP]:

player.move(0,-1)#Éϼü

ifkeys[pygame.K_DOWN]:

player.move(0,1)#ϼü

Ìí¼Ó¹¥»÷»úÖÆ

¡°ÈËÂí´óÕ½¡±µÄ½¹µãÔÚÓÚ½Çɫ֮¼äµÄÕ½¶·¡£Òò´Ë £¬ÎÒÃÇÐèҪΪ½ÇÉ«Ìí¼Ó¹¥»÷»úÖÆ¡£ÎÒÃÇ¿ÉÒÔ¼òÆÓµØÈÃÍæ¼Òͨ¹ý°´ÏÂÒ»¸ö¼ü£¨ÀýÈç¿Õ¸ñ¼ü£©À´¾ÙÐй¥»÷¡£¹¥»÷Ч¹û¿ÉÒÔÊÇ·¢ÉäÒ»¿Å×Óµ¯ £¬Óöµ½³ðÈ˺ó¼õÈ¥³ðÈ˵ÄÉúÃüÖµ¡£

#×Óµ¯Àà

classBullet:

def__init__(self,x,y,speed=10):

self.x=x

self.y=y

self.speed=speed

self.rect=pygame.Rect(self.x,self.y,10,5)

defmove(self):

self.x+=self.speed

self.rect.topleft=(self.x,self.y)

defdraw(self,screen):

pygame.draw.rect(screen,(255,0,0),self.rect)

#¹¥»÷Âß¼­

bullets=[]

ifkeys[pygame.K_SPACE]:#°´¿Õ¸ñ¼ü·¢Éä×Óµ¯

bullet=Bullet(player.x+50,player.y+25)

bullets.append(bullet)

#¸üв¢»æÖÆ×Óµ¯

forbulletinbullets:

bullet.move()

bullet.draw(screen)

ÓÎÏ·¿¢Êº͵÷ֻúÖÆ

ÎÒÃÇÐèÒªÉ趨ÓÎÏ·¿¢ÊµÄÌõ¼þ £¬²¢ÅÌËãÍæ¼ÒµÄµÃ·Ö¡£µÃ·Ö¿ÉÒÔͨ¹ý»÷°Ü³ðÈËÀ´»ñµÃ £¬Ã¿µ±³ðÈ˵ÄÉúÃüÖµïÔÌ­µ½0ʱ £¬Íæ¼ÒµÃ·Ö+1¡£

#ÉúÃüÖµºÍµÃ·Ö

player_score=0

enemy_health=3

ifenemy_health<=0:

player_score+=1#Íæ¼Ò»÷°Ü³ðÈË £¬µÃ·Ö+1

enemy_health=3#ÖØÐÂÌìÉú³ðÈË

#ÏÔʾµÃ·Ö

font=pygame.font.SysFont(None,30)

score_text=font.render(f"Score:{player_score}",True,(255,255,255))

screen.blit(score_text,(10,10))

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